Collisions

Find impulse from a force–time graph, use conservation of momentum for collisions and explosions in one dimension, and compare elastic and inelastic collisions.

  • GCE A-Level H2 Physics 2027
  • 4 lessons

Before you begin

A collision is a brief interaction in which two bodies push on each other with large forces. The lessons start with impulse, the area under a force–time graph, and how it changes a body’s momentum. They then use conservation of momentum to find velocities after collisions and explosions, add the relative-speed rule for perfectly elastic collisions, and finish by working out how much kinetic energy a collision transfers.

Be comfortable with: Newton’s laws of motion, especially momentum p = mv and the second law as rate of change of momentum.

Learning goals
  • Use impulse and momentum conservation in one-dimensional elastic and inelastic collisions.
Syllabus statements covered
  • recall that impulse is given by the area under the force–time graph for a body and use this to solve problems
  • state the principle of conservation of momentum
  • apply the principle of conservation of momentum to solve simple problems including inelastic and (perfectly) elastic interactions between two bodies in one dimension (knowledge of the concept of coefficient of restitution is not required)
  • show an understanding that, for a (perfectly) elastic collision between two bodies, the relative speed of approach is equal to the relative speed of separation
  • show an understanding that, whilst the momentum of a closed system is always conserved in interactions between bodies, some change in kinetic energy usually takes place

Lessons

Work through them in order.

Practise and check

Or choose

Topic reference

Quick reference

IdeaRelationNotes
momentump = mvvector; unit N s or kg m s⁻¹
impulsearea under a force–time graphequals the change in momentum, mv-mu
constant forceimpulse = FΔ t
average forceF = (Δ p)/(Δ t)longer contact time, smaller force
conservation of momentumm₁u₁ + m₂u₂ = m₁v₁ + m₂v₂no resultant external force; signed velocities
bodies that stickm₁u₁ + m₂u₂ = (m₁ + m₂)vlargest loss of kinetic energy
perfectly elastic collisionu₁-u₂ = v₂-v₁total kinetic energy unchanged
kinetic energyEₖ = (1/2)mv²never negative

Core knowledge to remember

  • Impulse is the area under a force–time graph. The impulse of the resultant force on a body equals its change in momentum.
  • Principle of conservation of momentum: the total momentum of a system of bodies remains constant, provided no resultant external force acts on the system.
  • Colliding bodies exert equal and opposite forces on each other for the same time, so their changes in momentum are equal and opposite.
  • In a perfectly elastic collision, total kinetic energy is conserved and the relative speed of approach equals the relative speed of separation.
  • In an inelastic collision, momentum is still conserved, but some kinetic energy is transferred, mainly to internal energy and sound.

Common mistakes

  1. Using speeds instead of signed velocities when a body rebounds or the bodies move in opposite directions.
  2. Counting area below the time axis of a force–time graph as positive impulse.
  3. Assuming kinetic energy is conserved because momentum is.
  4. Using the relative-speed rule for a collision that is not perfectly elastic.
  5. Saying an airbag reduces the change in momentum, rather than the average force.