Sound

Key idea: G3 Physics and O-Level sound hub: production and propagation, loudness and pitch, speed, echoes and ultrasound.

  • SEC G3 Physics 2027
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Learning objectives

  • Describe wave generation by vibrating sources, ropes and springs
  • Describe ripple-tank waves using wavefronts
  • Explain that waves transfer energy
  • Explain that wave energy transfer does not transfer matter
  • Use amplitude, frequency and wavelength to describe wave motion
  • Define and use wave speed and period and interpret wave graphs
  • Recall and apply wave speed = frequency × wavelength
  • Compare transverse and longitudinal waves and give examples
  • Explain sound production by vibration and the need for a medium
  • Describe sound using compressions and rarefactions
  • Relate sound loudness to amplitude and pitch to frequency
  • Explain reflected-sound echoes and use them to measure distance
  • Explain ultrasound use in sonar and soft-tissue scanning
  • Use the normal, angle of incidence and angle of reflection
  • Apply the law of reflection in constructions, measurements and calculations
  • Use the normal, angle of incidence and angle of refraction
  • Apply sin i divided by sin r as a constant for a fixed pair of media
  • Define refractive index as vacuum light speed divided by medium light speed
  • Explain the critical angle
  • Explain the conditions for total internal reflection
  • Apply total internal reflection to optical fibres and state advantages
  • Describe how a thin converging lens acts on a light beam
  • Define the focal length of a converging lens
  • Construct real and virtual image ray diagrams for a thin converging lens
  • Describe lens images as real or virtual, magnified or diminished, and upright or inverted

Sound is a longitudinal wave produced by a vibrating source. Use this hub to understand how sound travels, connect amplitude and frequency to what we hear, and apply echoes and ultrasound in calculations and real situations.

Waves Overview

Sound is a sub-topic of the Waves Hub.

Start here

Before you begin:

Follow this order:

  1. Production & Propagation
  2. Loudness & Pitch
  3. Speed of Sound & Echo
  4. Ultrasound

Simulation checkpoint: after step 3, use the Waves & Sound Explorer and explain each change before reading the values.

Lessons

Basics & Properties

  • Production of Sound

    How vibrations create longitudinal waves.

  • Loudness & Pitch

    The link between amplitude, frequency, and hearing.

Calculations & Applications

  • Speed of Sound & Echo

    Measuring speed and calculating distances with echoes.

  • Ultrasound

    Using high-frequency sound in medicine and industry.

Revision

Comparing loudness and pitch from sound tracesFour pressure-time traces compare soft and loud sounds at the same frequency, then low- and high-pitched sounds at the same amplitude.Same frequency: compare amplitudeSofterLoudersmaller amplitudelarger amplitudeSame amplitude: compare cycles in the same timeLower pitchHigher pitchfewer cyclesmore cycles
On pressure–time traces with identical scales, amplitude compares loudness and cycles per second compare pitch. These curves represent changing pressure; sound itself remains longitudinal.
Quick Reference
FeaturePropertyEffect
LoudnessAmplitudeHigher Amplitude = Louder Sound
PitchFrequencyHigher Frequency = Higher Pitch
SpeedMedium propertiesGenerally solids > liquids > gases
EchoReflectionv = 2d/t
Quick facts to remember
  • Sound Wave: A longitudinal wave consisting of compressions and rarefactions.
  • Audible Range: approximately 20 Hz to 20,000 Hz for a young person with healthy hearing; the upper limit varies between people and generally falls with age.
  • Ultrasound: Sound waves with frequencies above 20,000 Hz.
  • Medium: Sound requires a medium to travel (cannot travel in a vacuum).
  • Compression: Region where particles are close together (high pressure).
  • Rarefaction: Region where particles are far apart (low pressure).
Top Exam Traps
  1. Vacuum: Sound cannot travel through a vacuum because there are no particles to vibrate.
  2. Echo Calculation: For echo problems, remember that the sound travels to the obstacle and back (2d).
  3. Speed of Sound: Do not explain speed using density alone. It depends on both the medium’s stiffness and inertia; sound is generally fastest in solids because strong elastic forces transmit the disturbance rapidly.
  4. Frequency vs Loudness: Increasing the volume does NOT change the pitch (frequency). It only changes the amplitude.
  5. Pitch vs Wavelength: A higher pitch means a higher frequency, which results in a shorter wavelength (v = fλ).

Continue with the next resource in this course.

Course and syllabus information
Course
SEC G3 Physics
Edition
SEC G3 Physics 2027