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Kinematics Graph Explorer

Drag the corners of a velocity–time graph and watch a car follow it, with displacement–time and acceleration–time graphs drawn as it moves.

Find this activity in your course

Learning objectives

  • Interpret position, displacement, velocity and acceleration using equations and graphs.
  • Derive the uniformly accelerated motion equations from the definitions of velocity and acceleration.
  • Derive and apply uniformly accelerated motion equations with a stated sign convention.
  • Plot and interpret displacement–time and velocity–time graphs in one dimension
  • Deduce rest and uniform or non-uniform velocity from a displacement–time graph
  • Deduce rest, uniform velocity and uniform or non-uniform acceleration from a velocity–time graph
  • Use signed area under a velocity–time graph to determine displacement
t = 0.00 s

Velocity–time graph through 0.0 at 0 s, 4.0 at 2 s, 8.0 at 4 s, 8.0 at 6 s, 8.0 at 8 s, 0.0 at 10 s metres per second. At 0.0 s the car is 0.0 metres from the start, moving at 0.0 metres per second.

Displacement, s
0.0 m
Velocity, v
0.0 m s−1
Acceleration, a
2.00 m s−2
Distance travelled
0.0 m
More settings
m s−1
m s−1
m s−1
m s−1
m s−1
m s−1
Displacement against time
Acceleration against time

Try this

0 of 4 done
  1. Make the displacement–time graph one straight sloping line, then play the motion. (not done yet)

  2. Make the car travel 30 m forwards in 10 s and finish at rest. (not done yet)

  3. Make the car speed up while its acceleration is negative. (not done yet)

  4. Make the car finish where it started after moving at least 10 m. (not done yet)

Does this count towards my progress?