UY1: Linear Momentum, Impulse & Collisions
Define momentum and impulse, apply conservation laws to systems, and classify collisions using energy and the coefficient of restitution (UY1 Mechanics).
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ContinueThis page gives the UY1 working model/result for Linear Momentum, Impulse & Collisions. You reuse it as part of the mechanics toolkit: choose coordinates, pick a method (Newton/energy/momentum), and check limits and signs.
- Module path: Mechanics (UY1)
- Full routing: UY1 Assessment Map
- Math toolkit: Mathematics for Undergraduate Physics
1) At a glance
- Prerequisite: Newton’s laws, vectors (Mathematics for Undergraduate Physics), basic integration (Integration Techniques).
- Outcomes: use momentum and impulse to solve collisions/explosions in 1D and 2D.
- Key result:
If external impulse is negligible, vector P_system is conserved.
- Common trap: conserving kinetic energy in every collision. Only momentum is always conserved for an isolated system.
2) Setup (model, assumptions, coordinates/signs)
Before you write equations, do the modelling step explicitly. Most “collision mistakes” are modelling mistakes.
A. Choose the system (what you include)
- For two-body collisions, the system is usually “object 1 + object 2”.
- Exclude the Earth/table unless the question forces you to include them. Excluding them means gravity/normal are external.
B. Choose the time window
- Momentum conservation is applied over a time interval. In a collision, that interval is the short contact time Δ t.
C. Decide whether external impulse is negligible
- Write the impulse form: Δ vector P = ∫ ∑ vector Fₑₓₜ dt.
- If the collision is brief and horizontal, the external impulse (e.g. mg Δ t) is often small compared with the contact impulse, so vector P is approximately conserved in the horizontal direction.
D. Choose axes + sign convention
- 1D: pick one positive direction and keep it; treat velocities as signed numbers (-2 m s⁻¹ means “the other way”).
- 2D: choose x and y axes and conserve momentum component-by-component.
- For oblique impacts, it is often cleaner to resolve along the line of impact (normal direction) and the tangential direction.
- Use momentum/impulse when the interaction force is large and short-lived (collisions, explosions, recoil), or when internal forces are messy/unknown.
- Use energy when forces are conservative and you need speeds/turning points (but energy alone cannot give directions, and kinetic energy is not conserved in inelastic collisions).
- Use Newton’s 2nd law when you need time-dependent motion or forces/accelerations during the interaction.
- In 1D, keep the algebra signed. Don’t “put everything as a magnitude” and then guess directions later.
- The coefficient of restitution formula uses relative speeds along the line of impact (the 1D axis in a head-on collision).
- If your answer gives a negative speed, it’s not “wrong”: it means the final direction is opposite to your chosen positive axis.
3) Core method / derivation
For one particle:
with units kg m s⁻¹.
From Newton’s 2nd law:
where vector J is impulse.
For many particles:
Internal forces cancel pairwise in the total sum, so:
Hence
and with negligible external impulse, vector P is constant.
For 1D collisions:
Second relation:
- perfectly inelastic (stick): v₁ = v₂ = v
- with restitution:
Checks:
- Units: impulse vector J has units N s = kg m s⁻¹.
- Sign check: a negative solved velocity means motion opposite your chosen positive axis.
- Limit check: e → 0 gives sticking behavior; e → 1 is elastic.
- Energy check: in a perfectly inelastic collision, kinetic energy must decrease; in a perfectly elastic collision, kinetic energy is conserved (in addition to momentum).
4) Worked examples
Worked example 1
A perfectly inelastic collision
Problem
A 2 kg cart moving at 5 m s⁻¹ hits a 3 kg cart at rest, and they stick. Find their common velocity.
Show full solution
Conserve momentum
Method
Equate total momentum before and after.Reason
No external horizontal impulse acts during the collision; after it the carts share one velocity.Working
Answer
m₁u₁ + m₂u₂ = (m₁ + m₂)v.
State the answer
Working
Answer
v = (2(5) + 3(0))/5 = 2 m s⁻¹, in the original direction.
Worked example 2
A collision with a coefficient of restitution
Problem
A 1 kg ball at 4 m s⁻¹ hits a 2 kg ball at rest head-on. The coefficient of restitution is e = 0.5. Find both final velocities.
Show full solution
Conserve momentum
Method
Write the momentum equation.Reason
Momentum is conserved whatever the value of e.Working
Answer
4 = v₁ + 2v₂.
Apply restitution
Method
Use e = (v₂-v₁)/(u₁-u₂).Reason
e compares the separation speed with the approach speed, giving the second equation.Working
Answer
0.5 = (v₂-v₁)/4 ⇒ v₂ = v₁ + 2.
Solve
Method
Substitute into the momentum equation.Reason
Two equations fix two unknowns.Working
Answer
4 = v₁ + 2(v₁ + 2) ⇒ v₁ = 0.
State the answer
Working
Answer
v₁ = 0 and v₂ = 2 m s⁻¹.
Worked example 3
A sticking collision in two dimensions
Problem
On frictionless ice, a 0.20 kg puck moving east at 3.0 m s⁻¹ hits a 0.30 kg puck moving north at 2.0 m s⁻¹, and they stick. Find their final velocity.
Show full solution
Add the momenta as vectors
Method
Write each momentum in components.Reason
Momentum is a vector, so each component is conserved separately.Working
Answer
vector Pᵢ = (0.20)(3.0,0) + (0.30)(0,2.0) = (0.60,0.60) kg m s⁻¹.
Divide by the total mass
Method
Use vector Pf = M vector v with M = 0.50 kg.Reason
After sticking, the pucks move as one body.Working
Answer
vector v = (0.60,0.60)/0.50.
State the answer
Working
Answer
vector v = (1.2,1.2) m s⁻¹: 1.7 m s⁻¹ at 45° north of east.
5) Practice set
Check your understanding 1
A 0.20 kg ball’s velocity changes from + 8 to -6 m s⁻¹ in a collision. Find the impulse on the ball.
Show hint
Impulse equals the change in momentum, m(v-u).
Show answer
J = m(v-u) = 0.20(-6-8) = -2.8 N s: 2.8 N s in the negative direction. The rebound makes the change larger than either speed alone.
Check your understanding 2
Two carts stick together: 0.5 kg at 3 m s⁻¹ and 1.0 kg at -1 m s⁻¹. Find their common velocity.
Show hint
Divide the total initial momentum by the total mass.
Show answer
v = (0.5(3) + 1.0(-1))/1.5 = 0.5/1.5 ≈ 0.33 m s⁻¹, in the positive direction.
Check your understanding 3
In a head-on collision u₁ = 6 and u₂ = 2 m s⁻¹ (same direction), and afterwards v₁ = 3 and v₂ = 4.5 m s⁻¹. Find e.
Show hint
Compare the separation speed with the approach speed.
Show answer
e = (v₂-v₁)/(u₁-u₂) = (4.5-3)/(6-2) = 0.375: the balls separate at well under half their approach speed.
6) Summary + next steps
- Momentum tracks system motion reliably when collision forces are brief and large.
- Impulse links force-over-time to momentum change directly.
- Collision problems need momentum plus one more relation (sticking, restitution, or energy when valid).
Next steps:
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Syllabus and review details
No official syllabus alignment is listed for this lesson.