UY1: More About Rolling Motion
Extend rolling motion analysis: no-slip limits, object races on inclines, slipping-to-rolling dynamics, and corrected friction formulas.
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The core idea
On this page
Learning objectives
- Use vector and differential or integral calculus to express physical change and accumulation.
- Use complex numbers, linear algebra, and differential equations to solve coupled physical models.
- Choose an efficient mathematical method and validate the result physically.
This page is the archived enrichment page for slip-to-roll comparisons in the UY1 mechanics pathway.
- Mechanics hub: UY1 Mechanics
- University hub: University Physics (Year 1)
- Practice route: UY1 Assessment Map and UY1 Mechanics Expansion Quiz
1) At a glance
- Prerequisite: pure rolling relations, torque, I_CM, static/kinetic friction.
- Outcomes:
- Test when pure rolling is valid.
- Compare rolling objects with different moments of inertia.
- Solve slipping-to-rolling transition under kinetic friction.
- Key result (general incline, no slip): a_CM = (g sin θ)/(1 + I_CM/MR²)
- Using v_CM = Rω during slipping. That constraint is only true after no-slip is reached.
- Guessing friction direction without checking relative motion at the contact point.
- Forgetting that the key shape parameter in rolling races is β = I_CM/(MR²).
2) Setup
We use two regimes:
- Pure rolling: contact point instantaneously at rest, static friction.
- Slipping + rolling: contact point moves relative to surface, kinetic friction.
For a rigid body of radius R on an incline:
- Along slope: Mg sin θ downhill.
- Normal: N = Mg cos θ.
- Friction opposes relative motion at contact.
Friction-direction quick test (1D along the surface):
- Define vᵣₑₗ = v_CM - Rω for the contact point’s velocity relative to the ground along the surface.
- If vᵣₑₗ > 0, the contact point tends to slip forward, so kinetic/static friction points backward (opposes that slip).
- Pure rolling means vᵣₑₗ = 0.
3) Core method and key derivations
A) No-slip condition for a solid sphere on incline
From the sphere result:
f = (2/7)Mg sin θ
No slip requires f ≤ μₛN = μₛMg cos θ, so:
tan θ ≤ (7/2)μₛ
If this fails, sliding occurs and v_CM ≠ Rω.
B) Which object arrives first?
For objects released from same height h, no slip:
v_bottom = square root of (2gh/(1 + I/MR²))
Smaller I/(MR²) means larger acceleration and larger bottom speed.
Typical values:
- Solid sphere: I/(MR²) = 2/5
- Solid cylinder: I/(MR²) = 1/2
- Hoop (thin hollow cylinder): I/(MR²) = 1
Order from fastest to slowest: solid sphere, solid cylinder, hoop.
C) Slipping to rolling on a horizontal floor (corrected)
A uniform sphere gets initial v₀ at its centre, with ω₀ = 0. While slipping:
- Translation: v dot = -μₖ g so v(t) = v₀-μₖgt.
- Rotation about CM: τ = fₖR = μₖMgR, so
α = τ/I = μₖMgR/((2/5)MR²) = (5μₖ g)/2R
Hence
ω(t) = ω₀ + α t = ((5μₖ g)/2R)t
Rolling starts at t = tᵣ when v = Rω:
v₀-μₖgtᵣ = R(((5μₖ g)/2R)tᵣ)
v₀ = (7/2)μₖgtᵣ ⇒ μₖ = 2v₀/7gtᵣ
This fixes the common coefficient error in ω(t).
D) Checks
- Units: μₖ = 2v₀/(7gtᵣ) is dimensionless.
- Sign consistency in slipping case above: v decreases, ω increases until matching.
- Limit μₖ → 0: no rotational spin-up, so transition time diverges, which is physically consistent.
4) Worked examples
Example 1: race down incline
Three bodies start from rest at same height and roll without slipping:
- Solid sphere
- Solid cylinder
- Hoop
Using a = g sin θ/(1 + I/(MR²)), the one with smallest I/(MR²) has largest a.
Answer: solid sphere first, hoop last.
Example 2: find μₖ from transition time
Given v₀ = 1.0 m s⁻¹ and tᵣ = 0.50 s for a uniform sphere,
μₖ = 2v₀/7gtᵣ = 2(1.0)/7(9.81)(0.50) ≈ 5.8 × 10⁻²
So μₖ ≈ 0.058.
5) Practice set (with hints + answers)
-
For a rolling solid sphere on incline, derive the minimum μₛ to prevent slip. Hint: use f = (2/7)Mg sin θ and f ≤ μₛMg cos θ. Answer: μₛ ≥ 2/7 tan θ.
-
A hoop and a sphere start from same height. Which has larger rotational energy fraction at bottom? Hint: compare Kᵣₒₜ/K using K = (1/2)Mv² + (1/2)Iω². Answer: hoop has larger rotational fraction.
-
A sphere has v₀ = 2.0 m s⁻¹, reaches rolling in 0.40 s. Find μₖ. Hint: use μₖ = 2v₀/(7gtᵣ). Answer: μₖ ≈ 0.146.
6) Summary and next steps
Rolling problems split cleanly into two cases: no-slip (constraint valid) and slipping (constraint invalid until transition). Always check which regime you are in before writing equations.
Next steps:
- Angular Momentum
- Sphere On An Incline
- Moment Of Inertia (why β = I/(MR²) controls the motion)
- Back To Mechanics (UY1)